Development Log
Saturday, March 28, 2015
Friday, February 20, 2015
I have no idea what to do with this blog. Wait, yes I do!
I'm going to use this blog like a twitlonger and a way to store stories and extremely long posts. All posts proceeding this will reflect that and all preceding posts can be ignored.
Blogger = Game stories and long non mechanical posts
TigForums = Game mechanics and graphical updates
DeviantArt = Cut Scenes and Concept Art
Twitter = Short stories and minor updates
IndieDB = Advertisements
GiantBomb = for twitch
Blogger = Game stories and long non mechanical posts
TigForums = Game mechanics and graphical updates
DeviantArt = Cut Scenes and Concept Art
Twitter = Short stories and minor updates
IndieDB = Advertisements
GiantBomb = for twitch
Saturday, January 3, 2015
Friday, January 2, 2015
Prototype
http://maniacalmange.itch.io/test
Warning, there is a loud noise. Let me know if its too loud.
Press escape to see attribution.
Known issues:
1. When using health pack while maximum, you lose all your life.
Two and a half weeks of work.
Warning, there is a loud noise. Let me know if its too loud.
Press escape to see attribution.
Known issues:
1. When using health pack while maximum, you lose all your life.
Two and a half weeks of work.
Tuesday, December 30, 2014
Sunday, December 28, 2014
First Post
A week and a half of work. For the record, I officially started December 18. I thought of the concept a week before. Insectophobia is a working title. I'll get a demo up and running by Feedback Friday.
About the game (Working out the game mechanics):
A top down shooter horror(?) action game.
About my skill level:
I am somewhat brand new to Unity. I fiddled around with Unity for a month half a year ago. Then I started back up again this month.
I used to fiddle around with RPG Maker for a long time, VX and VX Ace, probably about a year or so. Never made a real game.
I use Playmaker for scripting. I know very basic computer programming. I have the knowledge to edit and modify existing code or create a simple movement script but I never liked finding programming mistakes. Going through hundreds of lines to change one variable was massively disheartening. I only used two custom scripts that took me several hours to complete even though I added only 10 or so lines. I used the original 2d camera script used in the unity 2d tutorial and the Brackey's arm rotation script each with my own major adjustment.
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