Saturday, March 28, 2015

Game Three

A first person rails shooter featuring a man, tank, and a dubstep soundtrack.

Friday, February 20, 2015

I have no idea what to do with this blog. Wait, yes I do!

I'm going to use this blog like a twitlonger and a way to store stories and extremely long posts. All posts proceeding this will reflect that and all preceding posts can be ignored.

Blogger = Game stories and long non mechanical posts
TigForums = Game mechanics and graphical updates
DeviantArt = Cut Scenes and Concept Art
Twitter = Short stories and minor updates
IndieDB = Advertisements
GiantBomb = for twitch

Saturday, January 3, 2015

Camera Update


Took me a while but I finally got this type of camera working. This took WAY too long. 

Friday, January 2, 2015

Prototype

http://maniacalmange.itch.io/test 

Warning, there is a loud noise. Let me know if its too loud.
Press escape to see attribution.

Known issues:
1. When using health pack while maximum, you lose all your life.

Two and a half weeks of work.

Tuesday, December 30, 2014

Sunday, December 28, 2014

First Post



A week and a half of work. For the record, I officially started December 18. I thought of the concept a week before. Insectophobia is a working title. I'll get a demo up and running by Feedback Friday. 

About the game (Working out the game mechanics):
A top down shooter horror(?) action game. 

About my skill level:
I am somewhat brand new to Unity. I fiddled around with Unity for a month half a year ago. Then I started back up again this month. 

I used to fiddle around with RPG Maker for a long time, VX and VX Ace, probably about a year or so. Never made a real game.

I use Playmaker for scripting. I know very basic computer programming. I have the knowledge to edit and modify existing code or create a simple movement script but I never liked finding programming mistakes. Going through hundreds of lines to change one variable was massively disheartening. I only used two custom scripts that took me several hours to complete even though I added only 10 or so lines. I used the original 2d camera script used in the unity 2d tutorial and the Brackey's arm rotation script each with my own major adjustment.